Balls that enter the I-N-D-Y Lanes □□ are drained into the bumper area.īalls leave this area by the Left Orbit □ or the Captive Ball Lane □. or when they are kicked out of The Idol □.On the opposite side of the right Outlane □ is a post that allows you to save the ball from a drain by bouncing it into the Right Inlane □ through this one-way gate. This one-way gate located between the right Outlane □ and the Right Inlane □ allows balls kicked out by The Idol □ to get to your right Flipper □. ![]() In multiplayer mode, the game keeps track of all locked balls for each player, so that another player cannot 'steal' your locked balls.This is very useful during multiball modes. There is a sound effect of an elephants trumpet before each ball is kicked out.It spins to accept new balls, or to let a ball out to have it kicked back into play.īalls kicked out cross the right Outlane □ and the Right Outlane Gate □ to quickly roll onto the right Flipper □. This element can lock 3 balls received from the Center Hole □️. during the Get the Idol and Wheel of Souls Adventure modes,.You will hear the audio message "You cheat, Dr. The direct access to this sinkhole, in the center of the playfield, is protected by the E-N-T Drop Targets □□.Ī space at the top right of the E-N-T Drop Targets □□ allows the ball to reach indirectly the Center Hole □️, thanks to a shot on the U-R-E Targets □□ from the left Flipper □. Used to collect an Extra Ball during the Path of Adventure mode. This hole is located in the lower middle part of the Tilt-A-Matic Playfield □. When the ball falls here, it returns to the main playfield through the Left Orbit □. This hole is located in the upper middle part of the Tilt-A-Matic Playfield □. and for the Eternal Life wizard mode Activation.during the Streets of Cairo Adventure mode,.for the Activation of main Adventure modes,.In front of it are three inserts ‒ Mode Start □, Hand of Fate □ and Extra Ball □. and during the Eternal Life wizard mode.īetween the Left Orbit □ and the Left Ramp □ is a short tunnel with this kick-out saucer at the end, that kicks the ball back onto the left Flipper □.during the Steal the Stones and The Three Challenges Adventure modes,.This mini playfield is accessible from the Right Ramp □ during certain game phases only ‒ using a diverter ‒ and the exit leads the ball to the left Flipper □. It has 4 Passages □□ on each side, and two holes in the center ‒ The Pit Hole □️□ on top and the Extra Ball Hole □️□ on the bottom. This mini playfield, placed at the top left, tilts to the right and left using the Flippers □ buttons. Without them, it wouldn't be a pinball machine! Master the techniques ‒ like the live catch, the post pass and more ‒ to control the ball and improve your scores. This full-sized flippers are in their usual place. Used to launch the ball on the playfield. ![]() This auto-plunging device is shaped like the grip of Indy's pistol. ✪ Playfield Elements Ball Launching Pistol Grip □ ![]() Polls are pinned and the results will be updated on this guide. * Give your feelings about the difficulty by connecting to the Discord Server of this site. Hurry-up modes, video modes and multiballĪttractive awards, including the lighting of Extra Ball □.ġ0 million points maximum per lit Passage □□.ġ50 million points maximum for the “Pit Award”.ġ20 million+ points per Jackpot with 3x multiplier. Join your favorite archaeology as he braves treacherous paths on the road to high adventure. This pinball machine offers to replay the perilous exploits of Indiana Jones in 12 adventure modes from the three blockbuster movies (four from each of the Indiana Jones movies). A biplane dogfight pursued by a fighter plane flies over it. The playfield is watched over by an ominous rotating idol that collects balls for the multiball modes. We owe Mark Ritchie several beloved pinball machines like Fish Tales, Taxi, Diner, Police Force and Big Guns. It was designed by Mark Ritchie and Doug Watson and programmed by Brian Eddy. Produced at 12,716 units, this pinball machine is one of the most iconic of all time. It's a 7-ball game ‒ six for regular play and one captive ball. ![]() Indiana Jones: The Pinball Adventure is a widebody machine released in August 1993 by Williams. Video game availability: Pinball FX and Pinball FX3 (Zen Studios), Visual Pinball X, Future Pinball.Īll technical information about this pinball machine is on .Ĭonsider all of the information in this guide for a pinball machine with factory default settings and latest ROM (version L-7).No charge may ever be made for distributing this guide and no one may make a profit from it. This rules compilation is freely distributable.
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